把经典的Dino Run变成亲身体验!使用Arduino Nano,以有趣,引人入胜的方式将互动游戏带入生活!
我们将使用Arduino创建一个简单的“Dino Run”游戏,并使用PCBX在线模拟。
硬件需求
•Arduino板(如Arduino Uno)
•OLED显示屏(如SSD1306)
•按钮
•电阻器(10kΩ按钮)
•连接电线
软件需求
•Arduino IDE编码
•用于模拟项目的PCBX在线模拟器
接线图
在深入编码部分之前,让我们先设置电路。这是连接OLED显示器和Arduino按钮的基本接线图:
OLED显示器连接:
•VCC到Arduino 5V
•GND到Arduino GND
•SCL到Arduino A5 (I2C时钟)
•SDA到Arduino A4 (I2C数据)
按钮连接:
•一端到Arduino引脚2
•另一侧到GND(带上拉电阻连接5V)
•用PCBX模拟项目
要在线模拟这个Arduino项目:
•访问PCBX:进入PCBX在线仿真网站。
•模拟项目在线:项目代码和详细信息在这里:
结论
现在,您已经使用Arduino创建了一个简单的“Dino Run”游戏,并使用PCBX在线模拟了它。这个项目不仅展示了基本的游戏机制,还使您熟悉使用I2C设备,如OLED显示器和Arduino。你可以随意修改游戏。
代码
#include
#include
#include
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
#define BUTTON_PIN 2 // Pin for the jump button
// Declaration for an SSD1306 display connected to I2C (Wire)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
// Bitmap data for the dinosaur image
const unsigned char dinosaur[] PROGMEM = {
0x00,0x00,0xFF,0x80,0x00,0x01,0xFF,0x80,0x00,0x03,0xFF,0xC0,0x00,0x03,0x3F,0xC0,
0x00,0x03,0xFF,0xC0,0x00,0x03,0xFF,0xC0,0x00,0x03,0xFF,0xC0,0x00,0x03,0xFF,0xC0,
0x00,0x03,0xF0,0x00,0x00,0x07,0xFF,0x00,0xC0,0x0F,0xFF,0x00,0xC0,0x3F,0xF0,0x00,
0xE0,0xFF,0xF0,0x00,0xF1,0xFF,0xFC,0x00,0xFF,0xFF,0xFE,0x00,0x7F,0xFF,0xF0,0x00,
0x3F,0xFF,0xF0,0x00,0x1F,0xFF,0xF0,0x00,0x0F,0xFF,0xE0,0x00,0x07,0xFF,0xE0,0x00,
0x03,0xFF,0xC0,0x00,0x03,0xFF,0xC0,0x00,0x03,0xF8,0x70,0x00,0x03,0x80,0x00,0x00,
0x03,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x80,0x00,0x00,};
int dinosaurX = 10; // Initial x position of the dinosaur
int dinosaurY = 35; // Initial y position of the dinosaur
int dinosaurHeight = 26; // Height of the dinosaur image
int dinosaurWidth = 27; // Width of the dinosaur image
bool jumping = false; // Flag to indicate if the dinosaur is jumping
int jumpHeight = 5; // Jump height in pixels
int jumpSpeed = 10; // Speed of the jump
int jumpCounter = 0; // Jump counter
bool buttonPressed = false; // Flag to indicate if the button has been pressed
bool gameOver = false; // Game over flag
int score = 0; // Score
int obstacleX = SCREEN_WIDTH; // Initial x position of the obstacle
int obstacleY = 40; // y position of the obstacle
int obstacleWidth = 10; // Width of the obstacle
int obstacleHeight = 20; // Height of the obstacle
int obstacleSpeed = 8; // Speed of the obstacle
void setup() {
pinMode(BUTTON_PIN, INPUT_PULLUP); // Set the button pin as input with pull-up resistor
if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // 0x3C is the I2C address of the OLED display
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Do not proceed
}
display.clearDisplay(); // Clear the display
display.setTextSize(1); // Set text size
display.setTextColor(WHITE); // Set text color
}
void loop() {
if (gameOver) {
display.clearDisplay();
display.setCursor(0, 0);
display.println("Game Over!");
display.println("Score: " + String(score));
display.display();
delay(2000);
return;
}
// Check if the button is pressed (button is normally HIGH, LOW when pressed)
if (!jumping && !buttonPressed && digitalRead(BUTTON_PIN) == LOW) {
buttonPressed = true;
jumping = true;
jumpCounter = 0; // Reset jump counter when starting a jump
}
if (jumping) {
if (jumpCounter < jumpHeight) {
// Ascend phase
dinosaurY -= jumpSpeed;
} else if (jumpCounter >= jumpHeight && jumpCounter < jumpHeight * 2) {
// Descend phase
dinosaurY += jumpSpeed;
} else {
// End jump
jumping = false;
dinosaurY = 35; // Reset the dinosaur to the initial y position
buttonPressed = false; // Reset button pressed flag
}
jumpCounter++;
}
// Move the obstacle
obstacleX -= obstacleSpeed;
if (obstacleX < -obstacleWidth) {
obstacleX = SCREEN_WIDTH;
score++;
}
// Collision detection
if (dinosaurX < obstacleX + obstacleWidth && dinosaurX + dinosaurWidth > obstacleX &&
dinosaurY < obstacleY + obstacleHeight && dinosaurY + dinosaurHeight > obstacleY) {
gameOver = true;
}
display.clearDisplay(); // Clear the display
display.drawBitmap(dinosaurX, dinosaurY, dinosaur, dinosaurWidth, dinosaurHeight, WHITE); // Draw the dinosaur
display.fillRect(obstacleX, obstacleY, obstacleWidth, obstacleHeight, WHITE); // Draw the obstacle
drawRoad(); // Draw the road
display.setCursor(0, 0);
display.print("Score: ");
display.println(score);
display.display(); // Update the display
delay(10); // Small delay for smoother animation
}
void drawCross(int x, int y, int width, int height) {
display.drawLine(x, y, x, y + height, WHITE);
display.drawLine(x + width, y, x + width, y + height, WHITE);
display.drawLine(x, y + height / 2, x + width, y + height / 2, WHITE);
}
void drawRoad() {
int roadWidth = 130; // Width of the road (in pixels)
int roadHeight = 2; // Height of the road (in pixels)
int roadX = (SCREEN_WIDTH - roadWidth) / 2; // Center the road horizontally
int roadY = SCREEN_HEIGHT - roadHeight; // Position the road at the bottom
display.fillRect(roadX, roadY, roadWidth, roadHeight, WHITE);
int lineSpacing = 10;
for (int i = 0; i < roadWidth; i += lineSpacing) {
display.drawLine(roadX + i, roadY, roadX + i, roadY + roadHeight, BLACK);
}
}
本文编译自hackster.io